My Main Demo Reel. The best showcase for my work, Personal projects, Contracted Work and otherwise.
Below this video you will find more specific breakdowns on both my VR animating process, as well as generalist work in Zbrush/Substance.
In this breakdown, you'll see my process in how I put together a lot of my films. My VR experiments began with Eye of the Terrier, but continue on through Becky and my other more recent cartoons to this day!
Finally, This breakdown showcases the CG character/prop creation process. Starting in Zbrush for the sculpt, and the subsequent Substance Painter texturing process.